
The global In-Flight Entertainment and Connectivity Market size was valued at $3,311 million in 2017, and is projected to reach $6,248 million by 2023, registering a CAGR of 11.2% to 2026. In 2017, North America accounted for the greatest proportion of the global market.
Passengers have come to anticipate both high-definition content and constant connectivity as the demand for streaming services has grown. In addition, the increased usage of electronic devices such as smartphones, tablets, and laptops has resulted in a new trend of inflight connectivity, with airlines providing Wi-Fi access to customers so that they can access inflight and other entertainment content on their personal devices. This is a step in the right direction for both the airlines and their passengers. The use of lockdown and restricted COVID-19 prevention techniques dampened demand for retrofitting ageing aircraft with modern inflight entertainment and networking systems due to the slower-than-expected recovery rate of passenger traffic.
In-Flight Entertainment and Connectivity Market Drivers:
Customers’ need for in-flight entertainment and connectivity is driving the market for in-flight entertainment and connectivity to rise at a rapid pace. Passengers’ increasing demand for engaging and interactive entertainment has given rise to in-flight shopping and gaming, which are expected to drive industry expansion. Increased installation of entertainment solutions by key players, owing to increased demand from customers for a pleasant and satisfying travel experience, is fueling the product market’s rise. According to the Inmarsat In-flight Connectivity Survey, 83 percent of all passengers choose an airline that offers in-flight connectivity.
Customers’ demand for in-flight entertainment and connectivity is growing, thus airlines are putting in extra effort to provide better entertainment and connectivity options, which is fueling industry growth. A growing number of aircraft manufacturers and airlines are actively spending in order to acquire a competitive advantage over their rivals. According to statistics from SITA’s 2016 Airline IT Trends Survey, 91 percent of airlines are focusing on investing in wireless in-flight services, with 54 percent of those spending in passenger connectivity programmers.
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In-Flight Entertainment and Connectivity Market Restraints:
The growth of the in-flight entertainment and connection sector is being stifled by growing concerns about cyber dangers. With increased internet penetration and the continued trend of adopting smartphones, tablets, and laptops as in-flight connectivity solutions, cyber security has become more of a worry. As passengers have access to link their devices to aircraft systems thanks to enhanced in-flight connectivity (IFC), worries about safety and data are top of mind. To make matters worse, according to the IOActive research, there is a chance that the passenger will be connected to the plane’s satellite communication equipment via the IFEC system.
Recent Developments:
Burrana announced RISE, its newest and most powerful IFE platform, in June 2020, with the goal of solving airlines’ most difficult inflight entertainment concerns while giving customers with a unique inflight experience.
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In-Flight Entertainment and Connectivity Market Segmentation:
Narrow body aircraft, wide body aircraft, very large aircrafts, and business jets are the four types of aircraft that make up the inflight entertainment and connectivity market. The end user is divided into OEM and aftermarket. The product type is divided into IFE hardware, IFE connectivity and IFE content. The class is divided into first class, business class, premium economy and economy.
Impact of covid 19 in-flight entertainment and connectivity market:
The report analyzes and includes a complete detail about the short term & long term impact of COVID-19 outbreak on each segment of “Global In-Flight Entertainment Market” along with government measures to support the sector. It also shows the existing market landscape during COVID, the virus’s impact on top companies, the industry’s predicted demand timetable and supply chain, and other major elements. This will assist you in determining which companies will benefit from the pandemic and which will suffer losses.
Key market players:
Thales SA, Honeywell International Inc., Stellar Entertainment, Viasat Inc, digEcor Inc, Panasonic Corporation, Safran, Gogo LLC, Collins Aerospace, Inmarsat PLC, Global Eagle Entertainment Inc and Kontron AG.







